As noted in our review and coverage of the Nvidia GeForce RTX GPUs,ray tracing technology improves game visualsby a huge magnitude, but it was dependent on a number of pieces falling into place.
Also, Microsoft’s DXR API will serve as a standard platform and lets developers leverage the real-time ray tracing capabilities ofNVIDIA’s RTX line-upof GPUs, includingthe RTX 2080, which we reviewed. The first few games which support the ray tracing technology are Shadow of the Tomb Raider, Battlefield V and Metro Exodus.
NVIDIA claims that‘ray tracing is the definitive solution for lifelike lighting, reflections, and shadows, offering a level of realism far beyond what’s possible using traditional rendering techniques’, and theresultsso far have been quite promising.
With ray-tracing, illuminating elements in a frame becomes much simpler for developers, and results in more life-like visuals with far superior lighting effects, as we have seen in ourgameplay experience with the new games.